Here is where you’ll be about to find most of my music. My newer compositions can be found on this page, but most of my older pieces can be found on my SoundCloud account.

I’ve also uploaded some lead sheets which you’ll be able to find here.

Original Music

Oscar’s Chip (January 17, 2018), Jacob Greenmount

Having watched a documentary about the jazz pianist, Oscar Peterson, I was inspired to create some sort of jazz tune based around his chord progressions. If you watch this video, you’ll see that many of the chord progressions used are actually quite similar to the chords in my track, especially at 1:21. As for the general style of the music, and the sound palette, I listened to Daniel White’s Eclipse of Mars album for some ideas that I could borrow. If you listen to Galaxy 12, you’ll definitely be able to hear some of the ideas that I borrowed such as the drums, and the bells.

I created this track using a DAW called Renoise. Renoise is based heavily on trackers that were used in the early to mid-’90s. Renoise also allows for the use of VST instruments and effects, but I wanted this track to have that same sort of feel as if I composed this on the old-school trackers, so I only limited myself to samples and the built-in DSP effects that come with Renoise.

If you use Renoise and you’d like to download the project file, click here.

In the future, I might think about creating an album complete with music of this style, but at the moment, it’s just an idea I’m tossing up in the air.

Galleria (October 15, 2017), Jacob Greenmount

Galleria was a track that I worked on-and-off for about 4 months. It started out as being a custom track for Rhythm Heaven: Fever for the Nintendo Wii, but eventually evolved into something else. I took little ideas from Soichi Terada’s Futarino Fantavision soundtrack such as the bossa nova rhythms and organs.

Chiptunes = WIN: Volume 4 (July 20, 2015), Various Artists

In 2015, I had the wonderful opportunity to contribute an original piece of music to Chiptunes = WIN. ~150 pieces of music were submitted but only 51 tracks were selected. I submitted a track titled Galaxy 24 under the alias ‘Twelfth Chromatic’. This track takes direct inspiration from Daniel White’s Galaxy 12 track which he composed using an Amiga 500 and OctaMED Studio. This was my first time creating a track in such a style before, so I did run into some hurdles, but I was very happy with the end result. The tools that I used to create this track was Renoise, and a Korg TR-Rack. To create the vintage feel of the classic MOD modules used on the Amiga, I sampled my Korg TR-Rack, but I disabled the sampling interpolation. This gave me a really nice ‘crunchy’ sound without using any bit-crush DSP effects.

Chiptunes = WIN: Volume 6 (August 11, 2017 ), Various Artists

Following the success from Galaxy 24, I decided to submit a track for Chiptunes = WIN: Volume 6. I wanted to create a track that had a different style and feel than my previous track; something with much more of a chiptune feel to it, so I had to approach the composition differently. I decided to apply some classical harmonic ideas that I had been learning (four part harmony, no parallel fifths, etc) while also mixing some strong electronic elements such as the sampled drums and synths.

For this track, I primarily used Plogue’s Chipsounds plugin with some various samples that I’ve accumulated over the years. I also used some of the same instruments that I created for Galaxy 24.

Chroma Blast – Original Soundtrack (April 20, 2016), Jacob Greenmount

In late 2015, I was commissioned to compose an original soundtrack for a game called Chroma Blast. As with most of my other releases, I used Renoise and a Korg TR-Rack for most of the sounds and instruments. This soundtrack takes heavy inspiration from Soichi Terada and his Ape Escape soundtracks, especially Sarugetchu: Saru Saru Daisakusen (soundtrack available here).